7/25/2023 0 Comments Rpg maker mv add tilesets![]() Images for Image Layers should be put in **img/parallaxes** 12. You can turn off Visible for Region Layer if you want. For Region ID: any Tile Layer with *Custom Properties* (in Tiled) `regionId` with value is number will make any tile that is not empty has a region ID of entered number. You can turn off Visible for Collision Layer if you want. Which mean any tile that is not empty in that Layer will have collision. For collision: any Tile Layer with *Custom Properties* (in Tiled) `collision` with value `true` has collision. For lower layer (layer that BELOW player), no need to add anything 9. For upper layer (layer that ABOVE player), add *Custom Properties* (in Tiled) `layer` with value `upper` 8. Put `` into an event comment box for positioning. Put all tilesets into the game's **img/tilesets** This is a reminder! 6. Put all json files from Tiled into the **maps** folder. ID being the map's index as seen in the editor. Export as json file and make sure that the filename is Map*ID*.json. The Tile size you set will be the grid in the game! When loading your images, make sure to reference them all in the game's **img/tilesets** folder. Create a New Folder named **maps** (without asterisks) inside game project's root folder. Thank you Charblar for helping us a lot to test this! In Game Note that it has collision issues here and there because this is an early build. ![]()
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